IMMERSE AT UCLA

Step inside science.
Experience medicine differently.

Immersion in Medical Education, Research, Science & Empathy

IMMERSE at UCLA creates immersive experiences, research, and human-centered stories that connect scientific knowledge with empathy.

In-headset view of the Living with Parkinson's VR daily task simulation
VR Experience

Living with Parkinson’s

Inside the Becoming a Scientist VR lab simulation
Educational Simulation

Becoming a Scientist

MotionSense investigator dashboard showing live session data
Research Platform

MotionSense

What We Do

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Immersive Experiences

VR simulations that build firsthand empathy for patients and caregivers.

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Research

Studies that measure real educational and empathetic impact.

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Blogs

Accessible writing on disease, discovery, and the people behind it.

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Podcasts

Conversations on the real-world impact of health and healthcare.

Current Projects

VR Experience

Living with Parkinson's

An immersive virtual reality experience demonstrating how Parkinson's disease affects movement, daily activities, and quality of life through interactive challenges.

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Research Study

Living with Parkinson's: Impact Study

Evaluating the educational and empathetic impact of the VR simulation, now in the study design and IRB preparation phase.

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Research Platform

MotionSense

A movement-based platform supporting at-home Parkinson's assessments and symptom tracking through accessible technology.

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Educational Simulation

Becoming a Scientist: The Immersive Journey

An interactive journey through research questions, experimental decisions, setbacks, and collaboration behind scientific discovery.

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Our Mission

IMMERSE at UCLA brings the human side of science and medicine to life. Through immersive experiences, research, blogs, and podcasts, we highlight patient perspectives, scientific discovery, and the real-world impact of disease and healthcare. By connecting knowledge with empathy, we make complex health topics more accessible, meaningful, and personal.

IMmersion in Medical Education, Research, Science, and Empathy

Why IMMERSE

Medicine is often taught through textbooks and lectures, but disease is lived, not just studied. IMMERSE was founded on the idea that stepping into someone else's experience, even briefly, builds a deeper and more lasting kind of understanding than facts alone.

We pair that empathy-building with rigorous science: every immersive experience we build is paired with real research, careful study design, and validated outcome measures, so our impact is measured, not just assumed.

Whether through a VR headset, a research platform, a blog post, or a podcast episode, our goal is the same: connect people to the human stories behind medicine and science.

Our Projects

Four active projects spanning immersive VR, research, and technology, all in service of our mission.

VR Experience

Living with Parkinson's

Living with Parkinson's runs on a standalone VR headset, putting participants inside a first-person simulation where everyday tasks, walking, buttoning a shirt, reaching for a cup, become physical challenges shaped by tremor, rigidity, and slowed movement. The impact shows up immediately: caregivers who've supported someone with Parkinson's for years tell us it captured something words couldn't, and students who've never met someone with Parkinson's leave with a visceral, lasting understanding of the disease's daily toll. It's empathy built through experience, not explanation.

Simulation Design
Day One

No Parkinson's Symptoms

Day Two

Mild Parkinson's Symptoms

Day Three

Severe Parkinson's Symptoms

Core Mechanics
Task System

Daily living tasks that reflect progression across symptom stages

Haptic Feedback

Tremor simulation through haptic cues and visual symptom modulation

Medication System

Medication adherence system that changes symptoms and task difficulty

Research Study

Living with Parkinson's: Impact Study

This companion study exists to answer a harder question than whether the VR experience feels powerful. It asks whether it measurably shifts empathy and understanding, using validated outcome measures and a real comparison group rather than anecdote. That rigor is what will let us make credible claims about the simulation's educational value, and potentially open doors to using it in medical training, caregiver education, or clinical settings where evidence, not impression, is what matters.

Study Design
Recruitment

Participants enrolled & grouped

Intervention

VR experience delivered

Follow-Up

Outcomes measured post-session

Measures & Analysis
Validated Surveys

Established empathy & understanding instruments

Comparison Group

Results benchmarked against a control condition

Statistical Analysis

Findings evaluated for significance before conclusions are drawn

Research Platform

MotionSense

Remote research, closer to home.

MotionSense runs the Random Dot Motion paradigm, a validated perceptual decision-making task used in Parkinson's research, directly on participants' own phones, so no one has to travel to a lab to contribute data. That matters because mobility is often the exact barrier Parkinson's research struggles with most: the people whose data would be most valuable are frequently the ones least able to make repeated lab visits. By moving the assessment onto a device participants already own, MotionSense makes it possible to track how symptoms and performance change over weeks and months instead of a single snapshot, built in collaboration with Dr. Zeiger.

Remote Assessment

Participants complete validated perceptual tasks from home on any mobile device, no lab visits required.

Longitudinal Tracking

An investigator dashboard gives real-time access to session data, CSV exports, and performance trends over time.

Secure Enrollment

Coordinators enroll participants with auto-generated study IDs and one-time passwords; all data is encrypted at rest and in transit.

Educational Simulation

Becoming a Scientist: The Immersive Journey

Real research, zero lab required.

With a national shortage of roughly 300,000 teachers and staff and high school lab construction routinely running into the hundreds of thousands of dollars, most students never get to touch real research equipment, let alone run an actual experiment. Becoming a Scientist rebuilds that missing lab inside VR, so a headset becomes the only equipment a school, library, or student needs. The impact is in who gets to try science: a student who's never set foot in a research lab can now pipette, plate, and run a real assay, and experience what a research question, a failed run, or a working result actually feels like, often the deciding factor in whether someone sees science as a career they belong in.

Three-Phase Curriculum

Prep, Lab, and Test phases guide students from lab-safety basics through hands-on procedure and a built-in assessment, with wrong answers looping back to the information room instead of just marking a score.

Real Lab Procedures

Students run cancer-research techniques like the MTS Assay and Trypan Blue Assay with lab-accurate materials, an interactive microscope to view results at the cellular level, and a whiteboard to record their own notes, using procedures developed in consultation with a Clemson University research professor.

From Classroom to Company

After taking first place in a school research competition and securing community investor funding, the project is now in active discussions with Lablight AR to bring the simulation into schools and libraries beyond South Carolina.

Meet the Board

The students leading IMMERSE at UCLA. (Placeholder profiles, update with your officers' info.)

Henry Lewis

Henry Lewis

President
Microbiology, Immunology & Molecular Genetics · Biomedical Research Minor · Class of 2027 · Charleston, SC

IMMERSE has given me the creative freedom to combine technology, education, and storytelling into projects that can create meaningful change. Through developing immersive experiences, presenting our work, and collaborating with patients, students, and community partners, I have learned that innovation is most powerful when it helps people feel understood, informed, and inspired. As President, I am excited to lead IMMERSE alongside our dedicated board, expand our educational outreach, strengthen community partnerships, and help members transform their own ideas into impactful projects. Beyond IMMERSE, my research in the Pyle Lab focuses on modeling early human limb development using human embryonic stem cells. Outside of research and IMMERSE, I enjoy going to the gym, watching movies, and swimming.

EVPPhoto coming soon

Full Name

External Vice President
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

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Full Name

Internal Vice President
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

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Full Name

Director of Projects
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

Mehul Paparaju

Mehul Paparaju

Director of Immersive Development
Computer Science · Class of 2029 · Sacramento, CA

What interests me about Immersive Development is that you can take a viewpoint that someone has never experienced before and leave them with a better understanding of said viewpoint (and other viewpoints by extension). I do hope to go into the field in the future, whether it be through VR/XR development, simulations, or something similar!

DDMPhoto coming soon

Full Name

Director of Digital Media
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

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Full Name

Director of Fundraising & Travel
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

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Full Name

Director of Finances & Grants
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

DPRPhoto coming soon

Full Name

Director of Public Relations
Major · Class of 20XX · Hometown

Add a short personal reflection on why they joined IMMERSE and what it's meant to them.

Conferences

Sharing IMMERSE's research and immersive projects with the broader academic and medical community.

7th World Parkinson Congress logo

7th World Parkinson Congress (WPC 2026)

May 24–27, 2026
Phoenix Convention Center · Phoenix, Arizona
Project PresentedLiving with Parkinson's (VR Experience)
FormatPoster Presentation

Presenting at WPC 2026 put our Living with Parkinson's VR experience directly in front of the community it's built for: neuroscientists, clinicians, rehabilitation specialists, researchers, people with Parkinson's, and care partners from around the world. The conversations at our poster were the most meaningful validation we've gotten yet: people with Parkinson's told us the simulation captured real aspects of their daily experience, and clinicians saw potential for it as a teaching tool in their own training programs. It sharpened our sense of who this project serves and why the empathy-building approach matters.

American Neurological Association logo

ANA2026: 151st Annual Meeting of the American Neurological Association

Upcoming October 17–20, 2026
Sheraton San Diego Resort · San Diego, California
ANA2026 151st Annual Meeting banner, Sheraton San Diego Resort, October 17-20, 2026
Project PresentedLiving with Parkinson's (VR Experience)
FormatPoster Presentation

IMMERSE will present a poster on our Living with Parkinson's VR experience at ANA2026, the 151st Annual Meeting of the American Neurological Association, the premier professional society for academic neurologists and neuroscientists since 1875. We're looking forward to sharing our work with the physician-scientists and researchers driving advances in movement disorders, stroke, dementia, epilepsy, and brain health more broadly.

Educational Outreach

Bringing school visits, symposiums, demonstrations, and workshops to students and communities across UCLA and beyond.

3Events Held
1School Visited
2UCLA Community Events
--People Reached

HANDs-On: VR Undergraduate Demo Day

April 20, 2026
Bruin Reception Room, Ackerman Union · UCLA · Hosted by High-Tech and Neurological Disorders (HAND) at UCLA

Showcasing Living with Parkinson's and Becoming a Scientist alongside other student VR projects put our work in front of a totally different crowd: developers, storytellers, and technologists outside the medical and Parkinson's communities we usually reach. Watching people with no healthcare background put on the headset and immediately grasp what living with Parkinson's feels like was a strong signal that the empathy-building approach translates broadly, not just within medicine. It also sparked new conversations about where immersive technology and healthcare could go next.

Parkinson's Disease Research Community Outreach Symposium

April 11, 2026
Laurie and Steven C. Gordon Neuroscience Research Building · UCLA

Presenting our booth alongside talks from UCLA neurology faculty put us directly in front of the researchers and clinicians driving Parkinson's science forward, as well as people with Parkinson's and care partners from the local community. Several attendees who have lived with Parkinson's told us the VR experience reflected real aspects of their day-to-day challenges, meaningful confirmation that we're building something authentic. It also opened the door to conversations with UCLA researchers about how immersive tools like ours could support their own work.

St. Sebastian's School: Winter Outreach

Winter 2026
St. Sebastian's School

IMMERSE brought hands-on neuroscience to three grade groups at St. Sebastian's, pairing edible neuron modeling, a sensory taste experience, a real mammalian brain dissection, and our Living with Parkinson's VR experience. For many of these students, it was their first time holding a real brain, building a neuron by hand, or stepping into VR to understand what it feels like to live with a movement disorder. Kids left the morning curious and asking questions about neuroscience and medicine, exactly the kind of early spark we're hoping to create, and a reminder that empathy for conditions like Parkinson's can start young.

What Participants Experience

Through hands-on demonstrations of the Living with Parkinson's VR experience, real brain dissections, and interactive neuron-building activities, participants engage directly with the human side of medicine and research, not just reading about the brain, but building it, dissecting it, and stepping inside what it's like to live with a neurological condition.

Students leave with a concrete, hands-on understanding of how the brain works, genuine empathy for patients living with chronic illness like Parkinson's, and an early, memorable glimpse of what a career in medicine or research can look like.

The IMMERSE Podcast

Conversations on medicine, research, VR, accessibility, and patient experience.

Example content below: replace with your actual episodes, embedded audio/video, and guest details.

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Short description of the episode's topic and key discussion points.

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with Guest Name, Guest Title/Affiliation

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The IMMERSE Blog

Project updates, conference recaps, spotlights, and behind-the-scenes stories from the team.

Example content below: replace with real posts. Any patient or community perspectives should be shared only with proper consent.

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Project Update

Post Title Goes Here

Month DD, 20XX

Short excerpt summarizing the latest progress on one of our active projects.

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Conference Recap

Post Title Goes Here

Month DD, 20XX

Short excerpt recapping a recent conference presentation and what the team learned.

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Member Spotlight

Post Title Goes Here

Month DD, 20XX

Short excerpt featuring a member or researcher and their path into medicine or research.

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Behind the Scenes

Post Title Goes Here

Month DD, 20XX

Short excerpt on VR development: design decisions, technical challenges, and what's next.

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Explainer

Post Title Goes Here

Month DD, 20XX

Short excerpt making a complex health topic accessible to a general audience.

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Patient Perspective

Post Title Goes Here

Month DD, 20XX

Short excerpt sharing a patient or community perspective, published with proper consent.

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Get Involved

No prior medical or coding experience required, just curiosity and empathy.

New member recruitment opens Fall 2026. Sign up below to be notified.

Ways to Join

  • Join a project team (VR development, research, technology, media)
  • Contribute to the blog or help produce podcast episodes
  • Volunteer at outreach events and simulation demos
  • Support research efforts, from literature review to data analysis

Who We're Looking For

  • Students interested in medicine, public health, research, or design
  • Storytellers, writers, and podcast hosts
  • Developers curious about VR and health technology
  • Anyone who wants to make science and medicine more human

Meetings

  • General body meetings: Fridays, 6–7 PM at Ackerman Union, Viewpoint Conference Rooms
  • Project team meetings: scheduled separately by team leads

Contact Us

Have a question, partnership idea, or just want to learn more? Reach out.

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Mailing List

Join our mailing list

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Meetings

Fridays, 6–7 PM

Ackerman Union, Viewpoint Conference Rooms